First Coding

 

Entry into the world of computer science and robotics

The fischertechnik First Coding construction set is the perfect introduction to the world of programming! Together with the robots Bob, Lilly and Gerry, children learn the basics of programming in an age-appropriate way and immerse themselves in the world of robots from elementary school onwards.
Number of students
2-4 per kit
Learning objectives
Teach and understand basic principles of computer science in a fun and interactive way
Time required
The lesson plans (structure of the model + completion of the tasks) are generally designed for a double lesson
Grade level
Primary level

The concept

The importance of computer science and robotics is constantly increasing. In order to keep pace with this development, we offer an age-appropriate introduction to the world of programming with fischertechnik First Coding and introduce children to the technology of the future.
The First Coding app is the basis of the construction kit. Thanks to its extensive functions and intuitive operation, it is ideally suited for use in elementary school.
Teachers can download prepared tasks in editable format as a basis for lessons. These cover, for example, the handling of the product and the associated connection between the medium and the robot, the basics of programming and getting to know actuators and sensors.
Children are thus introduced to the technology of the future in a playful way. At the same time, process-related, personal and social skills are developed.

 

Downloads and component declarations

 

Download the First Coding App

Before you can get started, you need to download the app. Simply search for it in the relevant store or select the appropriate operating system and click on the link:

Google Play Store

Apple App Store

Actuators and sensors

How does a robot actually manage to do all these great things? Robots also have a kind of feet, eyes and ears - namely actuators and sensors. This enables them to recognize what is happening around them and move around.

 

Actuators

Two motors are installed in your Robby to drive the wheels of the Robby. One motor drives the left wheel and one drives the right wheel.
The Robby moves forwards and backwards when both wheels turn in the same direction. It turns on the spot when the wheels turn in different directions. It turns when the wheels turn at different speeds. 

Sensors

Sensors are components that Robby uses to perceive its surroundings. He can use them to see or feel something. 

The movable bumper (with buttons)

When the bumper is pressed, 2 buttons inside the Robbie detect whether the bumper was pressed on the left, right or in the middle. 

The image at the top right of the First Coding App screen shows you on which side the bumper was pressed: left - center (both buttons pressed) - right. You can react to these events in a program and, for example, avoid an obstacle

The "eyes" (the infrared track sensor)

Robby has "eyes" on the underside. These enable it to distinguish a black track from a light-colored surface and thus follow a track. The "eyes" consist of an infrared transmitter diode that emits invisible infrared light and two infrared receiver diodes that detect the infrared light reflected from the ground. As a white surface reflects more infrared light than a black surface, Robby can recognize a black track on a white surface, for example, and follow the track.
The image at the top right of the First Coding App screen shows you whether the "eyes" detect light or dark.

Topics and learning objectives

 

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