Time is always frustrating!
Differentiation options
Depending on the desired application, the three usable running times of the Action Timer can be adapted to individual requirements, e.g. use as an egg timer (hard, medium, soft) or adapted playing times (e.g. for timed games, brain teasers and guessing games). The running times can be reprogrammed for this purpose.
Motivational aspects
Pupils are familiar with the problem of timing and possible resulting disputes in the course of a board game, as well as other possible uses of time measurements and their functions in everyday life. As a rule, the pupils themselves know that clear rules for timing have positive effects on social interaction.
Function of the timer
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Select the desired term (1,2 or 3)
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Press one of the three buttons for the respective time loop |
Confirmation of the selection made |
Flashing of one of the three associated LED´s |
Start of a timing process
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Pressing the start button |
Output of the countdown function
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Flashing of the associated LED (every second) |
Shortly before the set time expires
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Rapid flashing of all three LED´s (half second cycle) |
Expiry of the entered time
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All three LED´s go out |
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Material list for the basic circuit
Sensors
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Function |
4 buttons
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Input |
Actuators
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Function |
3 LEDs, yellow, green, red
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Display |
1 motor
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Alarm transmitter |