Action-oriented and problem-oriented constructing and programming in secondary education
Using twelve everyday models and independently realizable tasks, students learn step-by-step and problem-oriented ways to implement exciting tasks from the field of information technology. With the help of an easy-to-use controller, a range of practical sensors and actuators, an intuitive Scratch app, and high-quality functional fischertechnik components, secondary school students solve tasks that they are familiar with from their own lives. Through the action-oriented and problem-oriented learning approach, students develop professional, methodological, personal, and social competencies at different levels.