STEM Coding Max

Action-oriented and problem-oriented constructing and programming in secondary education

Using twelve everyday models and independently realizable tasks, students learn step-by-step and problem-oriented ways to implement exciting tasks from the field of information technology. With the help of an easy-to-use controller, a range of practical sensors and actuators, an intuitive Scratch app, and high-quality functional fischertechnik components, secondary school students solve tasks that they are familiar with from their own lives. Through the action-oriented and problem-oriented learning approach, students develop professional, methodological, personal, and social competencies at different levels.



Number of students
1-3 per kit
Learning objectives
Gain knowledge of the basics of computer science and robotics, understand the functioning of actuators and sensors
Time required
All tasks can be completed in 1–2 double lessons
Age group
Secondary level 1
Curriculum reference

Getting Started

Didactic supplementary material​


Entry-level models

Didactic material

Model 1: Roxy

Didactic material

Model 2: Action Timer

Didactic material

Model 3: Yard light

Didactic material

Model 4: Distance meter

Didactic material

Modell 5: Bookstand

Didactic material

Model 6: Automatic door

Didactic material

Model 7: Cleaning robot

Didactic material

Model 8: Candy machine

Didactic material

Model 9: Gripping machine

Didactic material

Model 10: Plotter

Didactic material

Model 11: Ticket control

Didactic material

cd-green-7c944fd455-rm5pl